
Sr. Product Engagement Manager - Gaming / Mobile Design
- Design
- Engineering and Product
Our Company
Changing the world through digital experiences is what Adobe’s all about. We give everyone—from emerging artists to global brands—everything they need to design and deliver exceptional digital experiences! We’re passionate about empowering people to create beautiful and powerful images, videos, and apps, and transform how companies interact with customers across every screen.
We’re on a mission to hire the very best and are committed to creating exceptional employee experiences where everyone is respected and has access to equal opportunity. We realize that new ideas can come from everywhere in the organization, and we know the next big idea could be yours!
The Opportunity
Are you passionate about designing mobile apps and games that captivate users and keep them coming back? Adobe is seeking a Senior Product Engagement Manager to shape the future of a new mobile app/game within the Emerging Business Org. This role is pivotal in creating the most engaging creative tools for our users, with a focus on drawing, play, and the innovative use of generative AI.
You’ll blend the strategic mindset of a growth product manager with the creative vision of a UX designer, driving repeat engagement, gamification, and social participation. By understanding the psychology of play, creativity, and learning, you’ll craft experiences that are seamless, rewarding, and deeply immersive. Your decisions will be backed by data-driven insights, leveraging A/B testing and user research to optimize the engagement loops and retention strategies that keep users inspired and returning again and again.
What You’ll Do
Define & Optimize Engagement Strategies – Develop and execute engagement-driven design strategies that align with user behavior and retention goals, leveraging gamification, social mechanics, and personalization.
Communicate & Prototype Design Ideas – Use wireframes, flow diagrams, storyboards, mockups, and high-fidelity prototypes to articulate design concepts and create compelling user journeys.
Create Holistic, Cross-Platform Experiences – Collaborate with product managers, engineers, and cross-functional teams to build seamless experiences across iPad, iPhone, and beyond.
Own & Evolve the Gamification Strategy – Design rewarding, habit-forming experiences, incorporating leaderboards, achievements, creative challenges, and other mechanics that enhance user motivation.
Lead UX for Creativity & Play – Champion user-centered design principles, ensuring that young users, parents, and creative enthusiasts find the app both intuitive and inspiring.
Engage with Users & Test Hypotheses – Conduct usability testing, A/B experiments, and direct customer research to refine the product based on real-world insights.
Design for Young Creators – Craft engaging, age-appropriate experiences that foster creativity, confidence, and digital expression for kids.
Develop Social & Collaborative Features – Enhance engagement by designing interactive, shareable, and community-driven experiences within the app.
What You Need to Succeed
8+ years of experience in product management and/or UX design, with a focus on mobile apps or game design.
Experience working iteratively with agile engineering teams.
Proficiency in Figma and strong UX & UI skills.
Expertise in user testing, A/B testing, and rapid prototyping to validate engagement strategies.
Deep understanding of gamification principles, behavioral psychology, and user motivation.
Nice-to-haves:
Experience building for kids, implementing animation and sound.
Familiarity with virtual worlds that enable player-driven creativity, modding, and collaborative storytelling (e.g. Roblox, Minecraft, Fornite).
Background in designing for multi-surface experiences (e.g., mobile, iPad, and desktop).
Passion for painting, drawing, animation, and illustration.
Familiarity with social and collaborative features in creative apps.
Application Window Notice
If this role is open to hiring in Colorado (as listed on the job posting), the application window will remain open until at least 12:01 AM Pacific Time, in compliance with Colorado pay transparency regulations. If this role does not have Colorado listed as a hiring location, no specific application window applies, and the posting may close at any time based on hiring needs.Our compensation reflects the cost of labor across several U.S. geographic markets, and we pay differently based on those defined markets. The U.S. pay range for this position is $122,200 -- $234,200 annually. Pay within this range varies by work location and may also depend on job-related knowledge, skills, and experience. Your recruiter can share more about the specific salary range for the job location during the hiring process.At Adobe, for sales roles starting salaries are expressed as total target compensation (TTC = base + commission), and short-term incentives are in the form of sales commission plans. Non-sales roles starting salaries are expressed as base salary and short-term incentives are in the form of the Annual Incentive Plan (AIP).
In addition, certain roles may be eligible for long-term incentives in the form of a new hire equity award.
Adobe will consider qualified applicants with arrest or conviction records for employment in accordance with state and local laws and “fair chance” ordinances.Adobe is proud to be an Equal Employment Opportunity and affirmative action employer. We do not discriminate based on gender, race or color, ethnicity or national origin, age, disability, religion, sexual orientation, gender identity or expression, veteran status, or any other applicable characteristics protected by law. Learn more.
Adobe aims to make Adobe.com accessible to any and all users. If you have a disability or special need that requires accommodation to navigate our website or complete the application process, email accommodations@adobe.com or call (408) 536-3015.
Adobe values a free and open marketplace for all employees and has policies in place to ensure that we do not enter into illegal agreements with other companies to not recruit or hire each other’s employees.
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